Searched refs:GL_PROJECTION (Results 1 – 23 of 23) sorted by relevance
95 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
98 glMatrixMode(GL_PROJECTION); in main()
101 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
113 glMatrixMode(GL_PROJECTION); in main()
71 glMatrixMode(GL_PROJECTION); in main()
76 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
101 glMatrixMode(GL_PROJECTION); in init_scene()
238 gl.glMatrixMode(GL11.GL_PROJECTION); in onSurfaceChanged()
186 glMatrixMode(GL_PROJECTION); in init_scene()
443 glMatrixMode(GL_PROJECTION); in drawFadeQuad()527 glMatrixMode(GL_PROJECTION); in prepareFrame()
297 glMatrixMode(GL_PROJECTION); in init_scene()
171 int GL_PROJECTION = 0x1701; field
170 int GL_PROJECTION = 0x1701;
173 public static final int GL_PROJECTION = 0x1701; field in GLES10
411 case GL_PROJECTION: in getMatrixMode()
309 #define GL_PROJECTION 0x1701 macro
498 case GL_PROJECTION: dirty |= PROJECTION | MVP; break; in invalidate()906 case GL_PROJECTION: in glMatrixMode()
173 public static final int GL_PROJECTION = 0x1701;
285 #define GL_PROJECTION 0x1701 macro
203 GL_ENUM(0x1701,GL_PROJECTION)
19154 field public static final int GL_PROJECTION = 5889; // 0x170152076 field public static final int GL_PROJECTION = 5889; // 0x1701
31831 field public static final int GL_PROJECTION = 5889; // 0x170176338 field public static final int GL_PROJECTION = 5889; // 0x1701
31975 field public static final int GL_PROJECTION = 5889; // 0x170176482 field public static final int GL_PROJECTION = 5889; // 0x1701