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Searched refs:GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLES30.java277 public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; field in GLES30
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES30Header.java-if277 public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
/frameworks/native/opengl/include/GLES3/
Dgl3.h942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
Dgl31.h944 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
Dgl32.h944 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/frameworks/native/opengl/libs/
Denums.in708 GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20606 field public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398; // 0x8a46
/frameworks/base/non-updatable-api/
Dcurrent.txt33285 field public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398; // 0x8a46
/frameworks/base/api/
Dcurrent.txt33429 field public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398; // 0x8a46