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Searched refs:GL_UNIFORM_MATRIX_STRIDE (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLES30.java269 public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; field in GLES30
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES30Header.java-if269 public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D;
/frameworks/native/opengl/include/GLES3/
Dgl3.h934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
Dgl31.h936 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
Dgl32.h936 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/frameworks/native/opengl/libs/
Denums.in700 GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE)
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20614 field public static final int GL_UNIFORM_MATRIX_STRIDE = 35389; // 0x8a3d
/frameworks/base/non-updatable-api/
Dcurrent.txt33293 field public static final int GL_UNIFORM_MATRIX_STRIDE = 35389; // 0x8a3d
/frameworks/base/api/
Dcurrent.txt33437 field public static final int GL_UNIFORM_MATRIX_STRIDE = 35389; // 0x8a3d