Searched refs:Hy (Results 1 – 4 of 4) sorted by relevance
1199 float Hy = Ez * Ax - Ex * Az; in getRotationMatrix() local1201 final float normH = (float) Math.sqrt(Hx * Hx + Hy * Hy + Hz * Hz); in getRotationMatrix()1210 Hy *= invH; in getRotationMatrix()1216 final float Mx = Ay * Hz - Az * Hy; in getRotationMatrix()1218 final float Mz = Ax * Hy - Ay * Hx; in getRotationMatrix()1221 R[0] = Hx; R[1] = Hy; R[2] = Hz; in getRotationMatrix()1225 R[0] = Hx; R[1] = Hy; R[2] = Hz; R[3] = 0; in getRotationMatrix()
31 [Word Hy-phen-a-tion by Com-put-er](http://www.tug.org/docs/liang/liang-thesis.pdf) by
152 '��j�u��-Hy�`���$���#��}dN�u��jA���2
121 …�ؕ"v�o��G֎��"��N���z�������4�-�������<���ߺ�Y�R��1��>?BPW�N�>�]�Ǡ��Hy�*E�o�}��K��dx�y��F…