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Searched refs:LIT (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
Dprimitives.cpp76 if (!(v0->flags & vertex_t::LIT)) { in lightTriangleDarkSmooth()
77 v0->flags |= vertex_t::LIT; in lightTriangleDarkSmooth()
82 if (!(v1->flags & vertex_t::LIT)) { in lightTriangleDarkSmooth()
83 v1->flags |= vertex_t::LIT; in lightTriangleDarkSmooth()
88 if(!(v2->flags & vertex_t::LIT)) { in lightTriangleDarkSmooth()
89 v2->flags |= vertex_t::LIT; in lightTriangleDarkSmooth()
99 if (!(v2->flags & vertex_t::LIT)) { in lightTriangleDarkFlat()
100 v2->flags |= vertex_t::LIT; in lightTriangleDarkFlat()
112 if (!(v0->flags & vertex_t::LIT)) in lightTriangleSmooth()
114 if (!(v1->flags & vertex_t::LIT)) in lightTriangleSmooth()
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Dcontext.h124 LIT = 0x4000, // lighting has been applied enumerator
Dlight.cpp449 v->flags |= vertex_t::LIT; in lightVertex()
Darray.cpp1041 nv->flags |= vertex_t::LIT | vertex_t::EYE | vertex_t::TT; in clipVertex()