Searched refs:MAX_AMPLITUDE (Results 1 – 3 of 3) sorted by relevance
54 public static final int MAX_AMPLITUDE = 255; field in VibrationEffect384 float val = MathUtils.pow(amplitude / (float) MAX_AMPLITUDE, gamma); in scale()424 if (maxAmplitude > MAX_AMPLITUDE || maxAmplitude < 0) { in scale()442 if (defaultAmplitude > MAX_AMPLITUDE || defaultAmplitude < 0) { in resolve()565 if (maxAmplitude > MAX_AMPLITUDE || maxAmplitude < 0) { in scale()569 if (gamma == 1.0f && maxAmplitude == MAX_AMPLITUDE) { in scale()592 if (defaultAmplitude > MAX_AMPLITUDE || defaultAmplitude < 0) { in resolve()
345 this(gamma, VibrationEffect.MAX_AMPLITUDE); in ScaleLevel()
54051 Landroid/os/VibrationEffect;->MAX_AMPLITUDE:I