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Searched refs:Move (Results 1 – 8 of 8) sorted by relevance

/frameworks/av/media/libstagefright/codecs/common/include/
DvoMem.h49 VO_U32 (VO_API * Move) (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
/frameworks/native/services/inputflinger/host/
DAndroid.bp42 // TODO: Move inputflinger to its own process and mark it hidden
/frameworks/native/services/inputflinger/
DAndroid.bp56 // TODO(b/23084678): Move inputflinger to its own process and mark it hidden
/frameworks/native/libs/vr/libpdx/
Dstatus_tests.cpp85 TEST(Status, Move) { in TEST() argument
/frameworks/base/packages/SystemUI/docs/
Dphysics-animation-layout.md97 Move every view except for the first to x = (index - 1) * 50, then remove the first view.
104 Move a view up along the left side of the screen, and then to the top right of the screen (assume a…
/frameworks/base/cmds/incidentd/tests/
DFdBuffer_test.cpp112 TEST_F(FdBufferTest, Move) { in TEST_F() argument
/frameworks/wilhelm/include/SLES/
DOpenSLES.h1729 SLresult (*Move) ( member
/frameworks/base/proto/src/metrics_constants/
Dmetrics_constants.proto1458 // ACTION: Settings > System UI Tuner > Quick Settings > Move tile