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Searched refs:NEVER_CURRENT (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/opengl/libagl/
Degl.cpp145 NEVER_CURRENT = 0x00020000 enumerator
1728 c->flags = egl_context_t::NEVER_CURRENT; in eglCreateContext()
1811 if (c->flags & egl_context_t::NEVER_CURRENT) { in eglMakeCurrent()
1812 c->flags &= ~egl_context_t::NEVER_CURRENT; in eglMakeCurrent()