Searched refs:NumberEffectsCalled (Results 1 – 3 of 3) sorted by relevance
74 int NumberEffectsCalled; /* Effects called so far */ member
256 pContext->pBundledContext->NumberEffectsCalled = 0; in EffectCreate()3230 pContext->pBundledContext->NumberEffectsCalled++; in Effect_process()3233 if (pContext->pBundledContext->NumberEffectsCalled >= in Effect_process()3238 ALOGW_IF(pContext->pBundledContext->NumberEffectsCalled > in Effect_process()3241 __func__, pContext->pBundledContext->NumberEffectsCalled, in Effect_process()3252 pContext->pBundledContext->NumberEffectsCalled = 0; in Effect_process()
463 pContext->pBundledContext->NumberEffectsCalled = 0; in lvmCreate()