1 // 2 // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // eglext_angle.h: ANGLE modifications to the eglext.h header file. 7 // Currently we don't include this file directly, we patch eglext.h 8 // to include it implicitly so it is visible throughout our code. 9 10 #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ 11 #define INCLUDE_EGL_EGLEXT_ANGLE_ 12 13 // clang-format off 14 15 #ifndef EGL_ANGLE_robust_resource_initialization 16 #define EGL_ANGLE_robust_resource_initialization 1 17 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 18 #endif /* EGL_ANGLE_robust_resource_initialization */ 19 20 #ifndef EGL_ANGLE_keyed_mutex 21 #define EGL_ANGLE_keyed_mutex 1 22 #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 23 #endif /* EGL_ANGLE_keyed_mutex */ 24 25 #ifndef EGL_ANGLE_d3d_texture_client_buffer 26 #define EGL_ANGLE_d3d_texture_client_buffer 1 27 #define EGL_D3D_TEXTURE_ANGLE 0x33A3 28 #endif /* EGL_ANGLE_d3d_texture_client_buffer */ 29 30 #ifndef EGL_ANGLE_software_display 31 #define EGL_ANGLE_software_display 1 32 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) 33 #endif /* EGL_ANGLE_software_display */ 34 35 #ifndef EGL_ANGLE_direct3d_display 36 #define EGL_ANGLE_direct3d_display 1 37 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) 38 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) 39 #endif /* EGL_ANGLE_direct3d_display */ 40 41 #ifndef EGL_ANGLE_direct_composition 42 #define EGL_ANGLE_direct_composition 1 43 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 44 #endif /* EGL_ANGLE_direct_composition */ 45 46 #ifndef EGL_ANGLE_platform_angle 47 #define EGL_ANGLE_platform_angle 1 48 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 49 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 50 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 51 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 52 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 53 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 54 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 55 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A 56 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E 57 #endif /* EGL_ANGLE_platform_angle */ 58 59 #ifndef EGL_ANGLE_platform_angle_d3d 60 #define EGL_ANGLE_platform_angle_d3d 1 61 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 62 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 63 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B 64 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C 65 #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F 66 #endif /* EGL_ANGLE_platform_angle_d3d */ 67 68 #ifndef EGL_ANGLE_platform_angle_opengl 69 #define EGL_ANGLE_platform_angle_opengl 1 70 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D 71 #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E 72 #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 73 #endif /* EGL_ANGLE_platform_angle_opengl */ 74 75 #ifndef EGL_ANGLE_platform_angle_null 76 #define EGL_ANGLE_platform_angle_null 1 77 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE 78 #endif /* EGL_ANGLE_platform_angle_null */ 79 80 #ifndef EGL_ANGLE_platform_angle_vulkan 81 #define EGL_ANGLE_platform_angle_vulkan 1 82 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 83 #endif /* EGL_ANGLE_platform_angle_vulkan */ 84 85 #ifndef EGL_ANGLE_platform_angle_context_virtualization 86 #define EGL_ANGLE_platform_angle_context_virtualization 1 87 #define EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE 0x3481 88 #endif /* EGL_ANGLE_platform_angle_context_virtualization */ 89 90 #ifndef EGL_ANGLE_x11_visual 91 #define EGL_ANGLE_x11_visual 92 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 93 #endif /* EGL_ANGLE_x11_visual */ 94 95 #ifndef EGL_ANGLE_flexible_surface_compatibility 96 #define EGL_ANGLE_flexible_surface_compatibility 1 97 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 98 #endif /* EGL_ANGLE_flexible_surface_compatibility */ 99 100 #ifndef EGL_ANGLE_surface_orientation 101 #define EGL_ANGLE_surface_orientation 102 #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 103 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 104 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 105 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 106 #endif /* EGL_ANGLE_surface_orientation */ 107 108 #ifndef EGL_ANGLE_experimental_present_path 109 #define EGL_ANGLE_experimental_present_path 110 #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 111 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 112 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA 113 #endif /* EGL_ANGLE_experimental_present_path */ 114 115 #ifndef EGL_ANGLE_stream_producer_d3d_texture 116 #define EGL_ANGLE_stream_producer_d3d_texture 117 #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB 118 typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 119 typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 120 #ifdef EGL_EGLEXT_PROTOTYPES 121 EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 122 EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 123 #endif 124 #endif /* EGL_ANGLE_stream_producer_d3d_texture */ 125 126 #ifndef EGL_ANGLE_create_context_webgl_compatibility 127 #define EGL_ANGLE_create_context_webgl_compatibility 1 128 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC 129 #endif /* EGL_ANGLE_create_context_webgl_compatibility */ 130 131 #ifndef EGL_ANGLE_display_texture_share_group 132 #define EGL_ANGLE_display_texture_share_group 1 133 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF 134 #endif /* EGL_ANGLE_display_texture_share_group */ 135 136 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource 137 #define EGL_CHROMIUM_create_context_bind_generates_resource 1 138 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD 139 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ 140 141 #ifndef EGL_ANGLE_create_context_client_arrays 142 #define EGL_ANGLE_create_context_client_arrays 1 143 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 144 #endif /* EGL_ANGLE_create_context_client_arrays */ 145 146 #ifndef EGL_ANGLE_device_creation 147 #define EGL_ANGLE_device_creation 1 148 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 149 typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); 150 #ifdef EGL_EGLEXT_PROTOTYPES 151 EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 152 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); 153 #endif 154 #endif /* EGL_ANGLE_device_creation */ 155 156 #ifndef EGL_ANGLE_program_cache_control 157 #define EGL_ANGLE_program_cache_control 1 158 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 159 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 160 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 161 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 162 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 163 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); 164 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 165 typedef void (EGLAPIENTRYP PFNEGPROGRAMCACHELPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 166 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode); 167 #ifdef EGL_EGLEXT_PROTOTYPES 168 EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); 169 EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 170 EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 171 EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode); 172 #endif 173 #endif /* EGL_ANGLE_program_cache_control */ 174 175 #ifndef EGL_ANGLE_iosurface_client_buffer 176 #define EGL_ANGLE_iosurface_client_buffer 1 177 #define EGL_IOSURFACE_ANGLE 0x3454 178 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A 179 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B 180 #define EGL_TEXTURE_TYPE_ANGLE 0x345C 181 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D 182 #endif /* EGL_ANGLE_iosurface_client_buffer */ 183 184 #ifndef EGL_ANGLE_create_context_extensions_enabled 185 #define EGL_ANGLE_create_context_extensions_enabled 1 186 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F 187 #endif /* EGL_ANGLE_create_context_extensions_enabled */ 188 189 // clang-format on 190 191 #endif // INCLUDE_EGL_EGLEXT_ANGLE_ 192