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Searched refs:PositionAttributeName (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.h315 static const std::string& PositionAttributeName() { in PositionAttributeName() function
Dshader_program.cpp286 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str()); in CompileAndLink()
409 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str()); in PushTargetCoords()
938 } else if (name == PositionAttributeName() || name == TexCoordAttributeName()) { in GetAttribute()