Searched refs:ProgramVar (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.h | 40 typedef GLint ProgramVar; typedef 116 static bool IsVarValid(ProgramVar var); 175 ProgramVar GetUniform(const std::string& name) const; 179 bool SetUniformValue(ProgramVar var, int value); 183 bool SetUniformValue(ProgramVar var, float value); 187 bool SetUniformValue(ProgramVar var, const int* values, int count); 191 bool SetUniformValue(ProgramVar var, const float* values, int count); 195 bool SetUniformValue(ProgramVar var, const std::vector<int>& values); 199 bool SetUniformValue(ProgramVar var, const std::vector<float>& values); 232 ProgramVar GetAttribute(const std::string& name) const; [all …]
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D | shader_program.cpp | 169 bool ShaderProgram::IsVarValid(ProgramVar var) { in IsVarValid() 285 ProgramVar tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str()); in CompileAndLink() 286 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str()); in CompileAndLink() 385 ProgramVar uniform_id = glGetUniformLocation(program_, &name[0]); in ScanUniforms() 390 bool ShaderProgram::PushCoords(ProgramVar attr, float* coords) { in PushCoords() 404 ProgramVar tex_coord_attr = glGetAttribLocation(program_, TexCoordAttributeName().c_str()); in PushSourceCoords() 409 ProgramVar pos_coord_attr = glGetAttribLocation(program_, PositionAttributeName().c_str()); in PushTargetCoords() 434 ProgramVar tex_var = GetUniform(InputTextureUniformName(i)); in BindInputTextures() 637 bool ShaderProgram::CheckVarValid(ProgramVar var) { in CheckVarValid() 646 bool ShaderProgram::CheckUniformValid(ProgramVar var) { in CheckUniformValid() [all …]
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/frameworks/base/media/mca/filterfw/jni/ |
D | jni_shader_program.cpp | 33 using android::filterfw::ProgramVar; 272 ProgramVar program_var = program->GetAttribute(attr_string); in Java_android_filterfw_core_ShaderProgram_setShaderAttributeValues() 304 ProgramVar program_var = program->GetAttribute(attr_string); in Java_android_filterfw_core_ShaderProgram_setShaderAttributeVertexFrame()
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