Searched refs:REVERSE_ANIMATION (Results 1 – 2 of 2) sorted by relevance
1239 private static final int REVERSE_ANIMATION = 2; field in AnimatedVectorDrawable.VectorDrawableAnimatorRT1570 } else if (pendingAnimationAction == REVERSE_ANIMATION) { in handlePendingAction()1662 addPendingAction(REVERSE_ANIMATION); in reverse()1797 } else if (pendingAction == REVERSE_ANIMATION) { in transferPendingActions()
19587 Landroid/graphics/drawable/AnimatedVectorDrawable$VectorDrawableAnimatorRT;->REVERSE_ANIMATION:I