Searched refs:RP_SET (Results 1 – 1 of 1) sorted by relevance
/frameworks/base/libs/hwui/ |
D | RenderProperties.h | 52 #define RP_SET(a, b, ...) ((a) != (b) ? ((a) = (b), ##__VA_ARGS__, true) : false) macro 53 #define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true) 72 if (RP_SET(mType, type)) { in setType() 79 bool setOpaque(bool opaque) { return RP_SET(mOpaque, opaque); } in setOpaque() 83 bool setAlpha(uint8_t alpha) { return RP_SET(mAlpha, alpha); } in setAlpha() 87 bool setXferMode(SkBlendMode mode) { return RP_SET(mMode, mode); } in setXferMode() 180 return RP_SET(mPrimitiveFields.mClipBounds, clipBounds) || ret; in setClipBounds() 188 return RP_SET(mPrimitiveFields.mProjectBackwards, shouldProject); in setProjectBackwards() 192 return RP_SET(mPrimitiveFields.mProjectionReceiver, shouldReceive); in setProjectionReceiver() 198 return RP_SET(mPrimitiveFields.mClipMayBeComplex, isClipMayBeComplex); in setClipMayBeComplex() [all …]
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