Searched refs:RenderEngineTest (Results 1 – 2 of 2) sorted by relevance
32 struct RenderEngineTest : public ::testing::Test { struct62 RenderEngineTest() { mBuffer = allocateDefaultBuffer(); } in RenderEngineTest() function64 ~RenderEngineTest() { in ~RenderEngineTest() argument236 std::unique_ptr<renderengine::gl::GLESRenderEngine> RenderEngineTest::sRE = nullptr;237 sp<GraphicBuffer> RenderEngineTest::sCurrentBuffer = nullptr;241 RenderEngineTest* /*fixture*/) { in fillColor()269 RenderEngineTest* fixture) { in fillColor()270 sp<GraphicBuffer> buf = RenderEngineTest::allocateSourceBuffer(1, 1); in fillColor()299 void RenderEngineTest::fillBuffer(half r, half g, half b, half a) { in fillBuffer()317 void RenderEngineTest::fillRedBuffer() { in fillRedBuffer()[all …]
20 "RenderEngineTest.cpp",