Searched refs:RenderFrame (Results 1 – 2 of 2) sorted by relevance
341 bool RenderFrame(const std::vector<GLuint>& textures,
210 if (!RenderFrame(textures, targets)) { in Process()459 bool ShaderProgram::RenderFrame(const std::vector<GLuint>& textures, in RenderFrame() function in android::filterfw::ShaderProgram