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Searched refs:RenderFrame (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.h341 bool RenderFrame(const std::vector<GLuint>& textures,
Dshader_program.cpp210 if (!RenderFrame(textures, targets)) { in Process()
459 bool ShaderProgram::RenderFrame(const std::vector<GLuint>& textures, in RenderFrame() function in android::filterfw::ShaderProgram