Searched refs:SCREENLAYOUT_ROUND_MASK (Results 1 – 4 of 4) sorted by relevance
274 public static final int SCREENLAYOUT_ROUND_MASK = 0x300; field in Configuration1504 if (((delta.screenLayout & SCREENLAYOUT_ROUND_MASK) != SCREENLAYOUT_ROUND_UNDEFINED) in updateFrom()1505 && (delta.screenLayout & SCREENLAYOUT_ROUND_MASK) in updateFrom()1506 != (screenLayout & SCREENLAYOUT_ROUND_MASK)) { in updateFrom()1508 screenLayout = (screenLayout & ~SCREENLAYOUT_ROUND_MASK) in updateFrom()1509 | (delta.screenLayout & SCREENLAYOUT_ROUND_MASK); in updateFrom()2095 return (screenLayout & SCREENLAYOUT_ROUND_MASK) == SCREENLAYOUT_ROUND_YES; in isScreenRound()2254 switch (config.screenLayout & Configuration.SCREENLAYOUT_ROUND_MASK) { in resourceQualifierString()2523 if ((base.screenLayout & SCREENLAYOUT_ROUND_MASK) != in generateDelta()2524 (change.screenLayout & SCREENLAYOUT_ROUND_MASK)) { in generateDelta()[all …]
1710 config.screenLayout = (config.screenLayout & ~Configuration.SCREENLAYOUT_ROUND_MASK) in computeScreenConfiguration()
12259 field public static final int SCREENLAYOUT_ROUND_MASK = 768; // 0x300