Searched refs:SHADOW_MULTIPLIER (Results 1 – 1 of 1) sorted by relevance
46 final static float SHADOW_MULTIPLIER = 1.5f; field in FakeShadowDrawable131 mShadowSize = shadowSize * SHADOW_MULTIPLIER + mInsetShadow; in setShadowSize()150 return (float) (maxShadowSize * SHADOW_MULTIPLIER + (1 - COS_45) * cornerRadius); in calculateVerticalPadding()152 return maxShadowSize * SHADOW_MULTIPLIER; in calculateVerticalPadding()273 final float verticalOffset = mMaxShadowSize * SHADOW_MULTIPLIER; in buildComponents()287 + mRawMaxShadowSize * SHADOW_MULTIPLIER / 2); in getMinHeight()288 return content + (mRawMaxShadowSize * SHADOW_MULTIPLIER + mInsetShadow) * 2; in getMinHeight()