Searched refs:SHADOW_SIBLING_TRESHOLD (Results 1 – 3 of 3) sorted by relevance
35 public static final float SHADOW_SIBLING_TRESHOLD = 0.1f; field in FakeShadowView
1018 + FakeShadowView.SHADOW_SIBLING_TRESHOLD), outlineAlpha, shadowYEnd, in setFakeShadowIntensity()
4689 if (diff <= 0.0f || diff >= FakeShadowView.SHADOW_SIBLING_TRESHOLD) {4696 diff / FakeShadowView.SHADOW_SIBLING_TRESHOLD,