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Searched refs:SL_OBJECT_STATE_REALIZED (Results 1 – 3 of 3) sorted by relevance

/frameworks/wilhelm/src/itf/
DIObject.cpp49 state = SL_RESULT_SUCCESS == result ? SL_OBJECT_STATE_REALIZED : in HandleRealize()
53 state = SL_OBJECT_STATE_REALIZED; in HandleRealize()
107 if (isSharedEngine && (SL_OBJECT_STATE_REALIZED == state)) { in IObject_Realize()
140 state = (SL_RESULT_SUCCESS == result) ? SL_OBJECT_STATE_REALIZED : in IObject_Realize()
192 state = SL_RESULT_SUCCESS == result ? SL_OBJECT_STATE_REALIZED : in HandleResume()
196 state = SL_OBJECT_STATE_REALIZED; in HandleResume()
268 thiz->mState = (SL_RESULT_SUCCESS == result) ? SL_OBJECT_STATE_REALIZED : in IObject_Resume()
310 case SL_OBJECT_STATE_REALIZED: in IObject_GetState()
347 if ((SL_OBJECT_STATE_REALIZED != thiz->mState) && in IObject_GetInterface()
/frameworks/wilhelm/src/
Dsles.cpp87 } else if (SL_OBJECT_STATE_REALIZED != object->mState) { in AcquireStrongRef()
/frameworks/wilhelm/include/SLES/
DOpenSLES.h220 #define SL_OBJECT_STATE_REALIZED ((SLuint32) 0x00000002) macro