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Searched refs:SL_PLAYEVENT_HEADMOVING (Results 1 – 5 of 5) sorted by relevance

/frameworks/wilhelm/tests/mimeUri/
DslesTestPlayUri2.cpp51 if (event & SL_PLAYEVENT_HEADMOVING) { in PlayEventCallback()
174 | SL_PLAYEVENT_HEADMOVING | SL_PLAYEVENT_HEADSTALLED); in TestPlayUri()
DslesTestSlowDownUri.cpp97 if (event & SL_PLAYEVENT_HEADMOVING) { in PlayEventCallback()
/frameworks/wilhelm/src/itf/
DIPlay.cpp261 SL_PLAYEVENT_HEADATNEWPOS | SL_PLAYEVENT_HEADMOVING | SL_PLAYEVENT_HEADSTALLED)) { in IPlay_SetCallbackEventsMask()
/frameworks/wilhelm/src/android/
DAudioPlayer_to_android.cpp2336 if (eventFlags & SL_PLAYEVENT_HEADMOVING) { in android_audioPlayer_usePlayEventMask()
/frameworks/wilhelm/include/SLES/
DOpenSLES.h918 #define SL_PLAYEVENT_HEADMOVING ((SLuint32) 0x00000008) macro