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Searched refs:SL_PLAYSTATE_PAUSED (Results 1 – 25 of 32) sorted by relevance

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/frameworks/wilhelm/src/itf/
DIPlay.cpp28 case SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState()
50 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState()
56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState()
66 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState()
67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState()
76 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState()
81 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
132 case SL_PLAYSTATE_PAUSED: in IPlay_GetPlayState()
/frameworks/wilhelm/tests/automated/
DBufferQueue_test.cpp381 SetPlayerState(SL_PLAYSTATE_PAUSED); in TEST_F()
400 SL_PLAYSTATE_PAUSED, // paused -> paused in TEST_F()
402 SL_PLAYSTATE_PAUSED, // stopped -> paused in TEST_F()
408 SL_PLAYSTATE_PAUSED // playing -> paused in TEST_F()
417 SetPlayerState(SL_PLAYSTATE_PAUSED); in TEST_F()
429 SL_PLAYSTATE_PAUSED, // paused -> paused in TEST_F()
432 SL_PLAYSTATE_PAUSED // stopped -> paused in TEST_F()
442 SetPlayerState(SL_PLAYSTATE_PAUSED); in TEST_F()
/frameworks/wilhelm/tests/mimeUri/
DslesTest_playStates.cpp147 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayUri()
167 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayUri()
DslesTestPlayUri2.cpp191 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayUri()
193 result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PAUSED ); in TestPlayUri()
DslesTestPlayStreamType.cpp166 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestStreamTypeConfiguration()
DslesTestLoopUri.cpp234 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestLoopUri()
DslesTestPlayUri.cpp242 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayUri()
DslesTestGetPositionUri.cpp238 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); CheckErr(res); in TestGetPositionUri()
DslesTestManyPlayers.cpp272 res = (*playItfs[playerId])->SetPlayState( playItfs[playerId], SL_PLAYSTATE_PAUSED ); in CreatePlayer()
/frameworks/wilhelm/tests/sandbox/
Dmultiplay.c244 case SL_PLAYSTATE_PAUSED: in main()
255 if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED) { in main()
Dmultithread.c81 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED); in thread_start()
Dreverb.c608 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED); in main()
655 assert(SL_PLAYSTATE_PAUSED == state); in main()
Dintbufq.c242 state = SL_PLAYSTATE_PAUSED; in main()
Dmonkey.c57 SLresult result = (*p->mPlay)->SetPlayState(p->mPlay, SL_PLAYSTATE_PAUSED); in actionPause()
/frameworks/wilhelm/tests/listening/
DseekTorture.c89 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED); in main()
/frameworks/wilhelm/tests/examples/
DslesTestPlayFdPath.cpp178 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayPathFromFD()
DslesTestVirtualizerPath.cpp170 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestVirtualizerPathFromFD()
DslesTestBassBoostPath.cpp169 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestBassBoostPathFromFD()
DslesTestEqOutputPath.cpp178 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestEQPathFromFD()
DslesTestEqFdPath.cpp174 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestEQPathFromFD()
DslesTestDecodeAac.cpp754 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED); in TestDecToBuffQueue()
785 res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED); in TestDecToBuffQueue()
DslesTestSendToPresetReverb.cpp232 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestSendToPresetReverb()
/frameworks/wilhelm/tests/
DmimeUri_test.cpp193 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayUri()
/frameworks/wilhelm/src/desktop/
DSndFile.cpp84 thisAP->mPlay.mState = SL_PLAYSTATE_PAUSED; in SndFile_Callback()
/frameworks/wilhelm/tests/sandbox/streamSource/
DslesTestPlayStream.cpp289 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED ); in TestPlayStream()

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