Searched refs:SL_RESULT_CONTROL_LOST (Results 1 – 11 of 11) sorted by relevance
57 result = SL_RESULT_CONTROL_LOST; in IEnvironmentalReverb_SetRoomLevel()84 result = SL_RESULT_CONTROL_LOST; in IEnvironmentalReverb_GetRoomLevel()118 result = SL_RESULT_CONTROL_LOST; in IEnvironmentalReverb_SetRoomHFLevel()146 result = SL_RESULT_CONTROL_LOST; in IEnvironmentalReverb_GetRoomHFLevel()177 result = SL_RESULT_CONTROL_LOST; in IEnvironmentalReverb_SetDecayTime()205 result = SL_RESULT_CONTROL_LOST; in IEnvironmentalReverb_GetDecayTime()236 result = SL_RESULT_CONTROL_LOST; in IEnvironmentalReverb_SetDecayHFRatio()264 result = SL_RESULT_CONTROL_LOST; in IEnvironmentalReverb_GetDecayHFRatio()297 result = SL_RESULT_CONTROL_LOST; in IEnvironmentalReverb_SetReflectionsLevel()325 result = SL_RESULT_CONTROL_LOST; in IEnvironmentalReverb_GetReflectionsLevel()[all …]
49 result = SL_RESULT_CONTROL_LOST; in IBassBoost_SetEnabled()76 result = SL_RESULT_CONTROL_LOST; in IBassBoost_IsEnabled()103 result = SL_RESULT_CONTROL_LOST; in IBassBoost_SetStrength()131 result = SL_RESULT_CONTROL_LOST; in IBassBoost_GetRoundedStrength()161 result = SL_RESULT_CONTROL_LOST; in IBassBoost_IsStrengthSupported()
49 result = SL_RESULT_CONTROL_LOST; in IVirtualizer_SetEnabled()78 result = SL_RESULT_CONTROL_LOST; in IVirtualizer_IsEnabled()105 result = SL_RESULT_CONTROL_LOST; in IVirtualizer_SetStrength()133 result = SL_RESULT_CONTROL_LOST; in IVirtualizer_GetRoundedStrength()163 result = SL_RESULT_CONTROL_LOST; in IVirtualizer_IsStrengthSupported()
66 result = SL_RESULT_CONTROL_LOST; in IEqualizer_SetEnabled()94 result = SL_RESULT_CONTROL_LOST; in IEqualizer_IsEnabled()161 result = SL_RESULT_CONTROL_LOST; in IEqualizer_SetBandLevel()194 result = SL_RESULT_CONTROL_LOST; in IEqualizer_GetBandLevel()229 result = SL_RESULT_CONTROL_LOST; in IEqualizer_GetCenterFreq()268 result = SL_RESULT_CONTROL_LOST; in IEqualizer_GetBandFreqRange()324 result = SL_RESULT_CONTROL_LOST; in IEqualizer_GetBand()356 result = SL_RESULT_CONTROL_LOST; in IEqualizer_GetCurrentPreset()392 result = SL_RESULT_CONTROL_LOST; in IEqualizer_UsePreset()
49 result = SL_RESULT_CONTROL_LOST; in IPresetReverb_SetPreset()81 result = SL_RESULT_CONTROL_LOST; in IPresetReverb_GetPreset()87 if (SL_RESULT_CONTROL_LOST == result) { in IPresetReverb_GetPreset()
36 result = SL_RESULT_CONTROL_LOST; in IAndroidNoiseSuppression_SetEnabled()56 result = SL_RESULT_CONTROL_LOST; in IAndroidNoiseSuppression_IsEnabled()
39 result = SL_RESULT_CONTROL_LOST; in IAndroidAcousticEchoCancellation_SetEnabled()61 result = SL_RESULT_CONTROL_LOST; in IAndroidAcousticEchoCancellation_IsEnabled()
38 result = SL_RESULT_CONTROL_LOST; in IAndroidAutomaticGainControl_SetEnabled()59 result = SL_RESULT_CONTROL_LOST; in IAndroidAutomaticGainControl_IsEnabled()
24 #define SLESUT_RESULT_MAX (SL_RESULT_CONTROL_LOST + 1)
656 return SL_RESULT_CONTROL_LOST; in android_fx_statusToResult()
214 #define SL_RESULT_CONTROL_LOST ((SLuint32) 0x00000010) macro