Searched refs:SL_SEEKMODE_ACCURATE (Results 1 – 3 of 3) sorted by relevance
104 SL_SEEKMODE_ACCURATE); in main()127 result = (*playerSeek)->SetPosition(playerSeek, newPos, SL_SEEKMODE_ACCURATE); in main()
28 case SL_SEEKMODE_ACCURATE: in ISeek_SetPosition()
1100 #define SL_SEEKMODE_ACCURATE ((SLuint32) 0x0002) macro