Searched refs:SPLINE_POSITION (Results 1 – 3 of 3) sorted by relevance
110 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; field in Scroller137 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;151 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;328 final float d_inf = SPLINE_POSITION[index]; in computeScrollOffset()329 final float d_sup = SPLINE_POSITION[index + 1]; in computeScrollOffset()
605 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; field in OverScroller.SplineOverScroller628 SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;642 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;936 final float d_inf = SPLINE_POSITION[index]; in update()937 final float d_sup = SPLINE_POSITION[index + 1]; in update()
82947 Landroid/widget/OverScroller$SplineOverScroller;->SPLINE_POSITION:[F83872 Landroid/widget/Scroller;->SPLINE_POSITION:[F