Searched refs:STATE_RUNNING (Results 1 – 9 of 9) sorted by relevance
82 public static final int STATE_RUNNING = 1; field in MffContext.State86 public int current = STATE_RUNNING;167 if (mState.current == State.STATE_RUNNING) { in onPause()187 mState.current = State.STATE_RUNNING; in onResume()
732 public static final int STATE_RUNNING = 1; field in CameraStreamer.State1110 if (mState.current() != State.STATE_RUNNING) { in grabFrame()1143 mState.set(State.STATE_RUNNING); in onStart()1150 if (mState.current() == State.STATE_RUNNING) { in onStop()1160 if (mState.current() == State.STATE_RUNNING) { in onHalt()1170 mState.set(State.STATE_RUNNING); in onRestart()1177 if (mState.current() == State.STATE_RUNNING) { in onUpdate()1183 if (mState.current() == State.STATE_RUNNING) { in onFrame()
68 return mState == STATE_RUNNING; in isRunning()106 mState = STATE_RUNNING; in processTimestamp()109 case STATE_RUNNING: in processTimestamp()
133 STATE_RUNNING enumerator
362 case STATE_RUNNING: in start_l()376 mState = STATE_RUNNING; in start_l()386 case STATE_RUNNING: in stop()425 case STATE_RUNNING: in pause()439 return mState == STATE_RUNNING && !mAtEOS; in isPlaying()449 if (rate.mSpeed == 0.f && mState == STATE_RUNNING) { in setPlaybackSettings()484 case STATE_RUNNING: in seekTo()1122 case STATE_RUNNING: rval = "RUNNING"; break; in stateString()
108 STATE_RUNNING, enumerator
97 private static final int STATE_RUNNING = 2; field in RenderNodeAnimator228 mState = STATE_RUNNING; in moveToRunningState()264 if (mState < STATE_RUNNING) { in end()364 return mState == STATE_DELAYED || mState == STATE_RUNNING; in isRunning()
562 private static final int STATE_RUNNING = 1; field in RemotePrintDocument.AsyncCommand655 if (mState != STATE_PENDING && mState != STATE_RUNNING) { in canceling()676 mState = STATE_RUNNING; in running()680 return mState == STATE_RUNNING; in isRunning()684 if (mState != STATE_RUNNING && mState != STATE_CANCELING) { in completed()695 if (mState != STATE_RUNNING && mState != STATE_CANCELING) { in failed()
76281 Landroid/view/RenderNodeAnimator;->STATE_RUNNING:I