Searched refs:SYSTEM_UI_FLAG_IMMERSIVE (Results 1 – 7 of 7) sorted by relevance
1445 boolean immersive = (sysui & View.SYSTEM_UI_FLAG_IMMERSIVE) != 0; in beginLayoutLw()3331 | View.SYSTEM_UI_FLAG_IMMERSIVE in updateSystemBarsLw()3396 final boolean immersive = (vis & View.SYSTEM_UI_FLAG_IMMERSIVE) != 0; in updateSystemBarsLw()3515 final int flags = View.SYSTEM_UI_FLAG_IMMERSIVE | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY; in isImmersiveMode()
1317 | View.SYSTEM_UI_FLAG_IMMERSIVE; in setImmersiveMode()
2344 & (View.SYSTEM_UI_FLAG_IMMERSIVE | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY)); in inImmersiveMode()
3679 public static final int SYSTEM_UI_FLAG_IMMERSIVE = 0x00000800; field in View4129 @ViewDebug.FlagToString(mask = SYSTEM_UI_FLAG_IMMERSIVE,4130 equals = SYSTEM_UI_FLAG_IMMERSIVE,
33856 field public static final int SYSTEM_UI_FLAG_IMMERSIVE = 2048; // 0x800
52168 field public static final int SYSTEM_UI_FLAG_IMMERSIVE = 2048; // 0x800
52312 field public static final int SYSTEM_UI_FLAG_IMMERSIVE = 2048; // 0x800