Searched refs:SoundChannel (Results 1 – 2 of 2) sorted by relevance
70 mChannelPool = new SoundChannel[mMaxChannels]; in SoundPool()99 void SoundPool::addToRestartList(SoundChannel* channel) in addToRestartList()108 void SoundPool::addToStopList(SoundChannel* channel) in addToStopList()132 SoundChannel* channel; in run()134 List<SoundChannel* >::iterator iter = mStop.begin(); in run()147 SoundChannel* channel; in run()149 List<SoundChannel*>::iterator iter = mRestart.begin(); in run()199 SoundChannel* SoundPool::findChannel(int channelID) in findChannel()209 SoundChannel* SoundPool::findNextChannel(int channelID) in findNextChannel()252 SoundChannel* channel; in play()[all …]
115 class SoundChannel : public SoundEvent {118 SoundChannel() : mState(IDLE), mNumChannels(1), in SoundChannel() function120 ~SoundChannel();166 friend class SoundChannel; variable191 void done_l(SoundChannel* channel);201 SoundChannel* findChannel (int channelID);202 SoundChannel* findNextChannel (int channelID);203 SoundChannel* allocateChannel_l(int priority, int sampleID);204 void moveToFront_l(SoundChannel* channel);209 void addToRestartList(SoundChannel* channel);[all …]