Home
last modified time | relevance | path

Searched refs:SpriteTransformationMatrix (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.h32 struct SpriteTransformationMatrix { struct
33 inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { } in SpriteTransformationMatrix() argument
34 inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) : in SpriteTransformationMatrix() function
42 inline bool operator== (const SpriteTransformationMatrix& other) { argument
49 inline bool operator!= (const SpriteTransformationMatrix& other) {
95 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;
168 SpriteTransformationMatrix transformationMatrix;
201 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
DSpriteController.cpp431 const SpriteTransformationMatrix& matrix) { in setTransformationMatrix()
DPointerController.cpp802 sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); in updateSprite()
/frameworks/base/libs/input/tests/mocks/
DMockSprite.h35 MOCK_METHOD(void, setTransformationMatrix, (const SpriteTransformationMatrix&), (override));