Searched refs:SpriteTransformationMatrix (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/input/ |
D | SpriteController.h | 32 struct SpriteTransformationMatrix { struct 33 inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { } in SpriteTransformationMatrix() argument 34 inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) : in SpriteTransformationMatrix() function 42 inline bool operator== (const SpriteTransformationMatrix& other) { argument 49 inline bool operator!= (const SpriteTransformationMatrix& other) { 95 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0; 168 SpriteTransformationMatrix transformationMatrix; 201 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
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D | SpriteController.cpp | 431 const SpriteTransformationMatrix& matrix) { in setTransformationMatrix()
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D | PointerController.cpp | 802 sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); in updateSprite()
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/frameworks/base/libs/input/tests/mocks/ |
D | MockSprite.h | 35 MOCK_METHOD(void, setTransformationMatrix, (const SpriteTransformationMatrix&), (override));
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