Searched refs:StaticAudioTrackState (Results 1 – 2 of 2) sorted by relevance
73 struct StaticAudioTrackState { struct92 typedef SingleStateQueue<StaticAudioTrackState> StaticAudioTrackSingleStateQueue; argument464 StaticAudioTrackState mState; // last communicated state to server672 status_t updateStateWithLoop(StaticAudioTrackState *localState,673 const StaticAudioTrackState &update) const;674 status_t updateStateWithPosition(StaticAudioTrackState *localState,675 const StaticAudioTrackState &update) const;687 StaticAudioTrackState mState; // Server side state. Any updates from client must be
1017 StaticAudioTrackState *localState, const StaticAudioTrackState &update) const in updateStateWithLoop()1050 StaticAudioTrackState *localState, const StaticAudioTrackState &update) const in updateStateWithPosition()1066 StaticAudioTrackState state; in pollPosition()1068 StaticAudioTrackState trystate = mState; in pollPosition()