Searched refs:SurfaceUpdateFlags (Results 1 – 5 of 5) sorted by relevance
46 display::SurfaceUpdateFlags update_flags() const { return update_flags_; } in update_flags()51 return update_flags_.value() != display::SurfaceUpdateFlags::None; in IsUpdatePending()82 void SurfaceUpdated(display::SurfaceUpdateFlags update_flags);108 display::SurfaceUpdateFlags update_flags_ = display::SurfaceUpdateFlags::None;
35 update_flags_(display::SurfaceUpdateFlags::NewSurface) {} in DisplaySurface()66 display::SurfaceUpdateFlags update_flags; in OnSetAttributes()117 update_flags.Set(display::SurfaceUpdateFlags::AttributesChanged); in OnSetAttributes()119 update_flags.Set(display::SurfaceUpdateFlags::VisibilityChanged); in OnSetAttributes()127 void DisplaySurface::SurfaceUpdated(display::SurfaceUpdateFlags update_flags) { in SurfaceUpdated()139 update_flags_ = display::SurfaceUpdateFlags::None; in ClearUpdate()241 SurfaceUpdated(display::SurfaceUpdateFlags::BuffersChanged); in OnCreateQueue()268 SurfaceUpdated(display::SurfaceUpdateFlags::BuffersChanged); in OnQueueEvent()
103 display::SurfaceUpdateFlags update_flags);
263 display::SurfaceUpdateFlags update_flags) { in SurfaceUpdated()
97 struct SurfaceUpdateFlags : public Flags<uint32_t> { struct106 SurfaceUpdateFlags() : Base{None} {} in SurfaceUpdateFlags() argument146 SurfaceUpdateFlags update_flags;