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Searched refs:TE_Active (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/media/libeffects/lvm/lib/Bundle/src/
DLVM_Control.cpp297 pInstance->TE_Active = LVM_FALSE; in LVM_SetTrebleBoost()
302 pInstance->TE_Active = LVM_TRUE; in LVM_SetTrebleBoost()
305 if(pInstance->TE_Active == LVM_TRUE) in LVM_SetTrebleBoost()
330 pInstance->TE_Active = LVM_FALSE; in LVM_SetTrebleBoost()
DLVM_Private.h219 LVM_INT16 TE_Active; /* Control flag */ member
DLVM_Process.cpp241 if (pInstance->TE_Active == LVM_TRUE) in LVM_Process()
DLVM_Init.cpp661 pInstance->TE_Active = LVM_FALSE; in LVM_GetInstanceHandle()