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Searched refs:TouchState (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DTouchState.cpp27 TouchState::TouchState() in TouchState() function in android::inputdispatcher::TouchState
30 TouchState::~TouchState() {} in ~TouchState()
32 void TouchState::reset() { in reset()
43 void TouchState::copyFrom(const TouchState& other) { in copyFrom()
54 void TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, in addOrUpdateWindow()
79 void TouchState::addPortalWindow(const sp<InputWindowHandle>& windowHandle) { in addPortalWindow()
89 void TouchState::addGestureMonitors(const std::vector<TouchedMonitor>& newMonitors) { in addGestureMonitors()
96 void TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) { in removeWindow()
105 void TouchState::removeWindowByToken(const sp<IBinder>& token) { in removeWindowByToken()
114 void TouchState::filterNonAsIsTouchWindows() { in filterNonAsIsTouchWindows()
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DTouchState.h29 struct TouchState { struct
44 TouchState(); argument
45 ~TouchState();
47 void copyFrom(const TouchState& other);
DAndroid.bp28 "TouchState.cpp"
DInputDispatcher.h268 KeyedVector<int32_t, TouchState> mTouchStatesByDisplay GUARDED_BY(mLock);
269 TouchState mTempTouchState GUARDED_BY(mLock);
DInputDispatcher.cpp941 const TouchState& state = mTouchStatesByDisplay.valueAt(stateIndex); in dispatchMotionLocked()
1090 TouchState& state = mTouchStatesByDisplay.editValueAt(d); in removeWindowByTokenLocked()
1263 const TouchState* oldState = nullptr; in findTouchedWindowTargetsLocked()
3271 TouchState& state = mTouchStatesByDisplay.editValueAt(stateIndex); in setInputWindows()
3494 TouchState& state = mTouchStatesByDisplay.editValueAt(d); in transferTouchFocus()
3614 const TouchState& state = mTouchStatesByDisplay.valueAt(i); in dumpDispatchStateLocked()
3973 TouchState& state = mTouchStatesByDisplay.editValueAt(stateIndex); in pilferPointers()
/frameworks/native/services/surfaceflinger/Scheduler/
DScheduler.h188 enum class TouchState { INACTIVE, ACTIVE }; enum
292 TouchState mCurrentTouchState GUARDED_BY(mFeatureStateLock) = TouchState::INACTIVE;
DScheduler.cpp459 handleTimerStateChanged(&mCurrentTouchState, TouchState::ACTIVE, true); in resetTouchTimerCallback()
464 handleTimerStateChanged(&mCurrentTouchState, TouchState::INACTIVE, true); in expiredTouchTimerCallback()
536 if (mCurrentTouchState == TouchState::ACTIVE) { in calculateRefreshRateType()
/frameworks/native/include/input/
DInputTransport.h436 struct TouchState { struct
483 Vector<TouchState> mTouchStates; argument
509 static void rewriteMessage(TouchState& state, InputMessage& msg);
/frameworks/native/libs/input/
DInputTransport.cpp793 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()
802 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()
812 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()
822 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()
832 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()
842 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()
862 void InputConsumer::rewriteMessage(TouchState& state, InputMessage& msg) { in rewriteMessage()
901 TouchState& touchState = mTouchStates.editItemAt(index); in resampleTouchState()
1106 const TouchState& touchState = mTouchStates.itemAt(i); in findTouchState()