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Searched refs:TouchedMonitor (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DMonitor.cpp25 TouchedMonitor::TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset) in TouchedMonitor() function in android::inputdispatcher::TouchedMonitor
DMonitor.h31 struct TouchedMonitor { struct
36 explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset); argument
DTouchState.h42 std::vector<TouchedMonitor> gestureMonitors;
51 void addGestureMonitors(const std::vector<TouchedMonitor>& monitors);
DTouchState.cpp89 void TouchState::addGestureMonitors(const std::vector<TouchedMonitor>& newMonitors) { in addGestureMonitors()
DInputDispatcher.h334 std::vector<TouchedMonitor> findTouchedGestureMonitorsLocked(
338 std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset = 0,
DInputDispatcher.cpp533 std::vector<TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked( in findTouchedGestureMonitorsLocked()
535 std::vector<TouchedMonitor> touchedMonitors; in findTouchedGestureMonitorsLocked()
549 std::vector<TouchedMonitor>& outTouchedMonitors, in addGestureMonitors()
1324 std::vector<TouchedMonitor> newGestureMonitors = isDown in findTouchedWindowTargetsLocked()
1326 : std::vector<TouchedMonitor>{}; in findTouchedWindowTargetsLocked()
1566 for (const TouchedMonitor& touchedMonitor : mTempTouchState.gestureMonitors) { in findTouchedWindowTargetsLocked()
3975 for (const TouchedMonitor& touchedMonitor : state.gestureMonitors) { in pilferPointers()