Searched refs:TouchedMonitor (Results 1 – 6 of 6) sorted by relevance
25 TouchedMonitor::TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset) in TouchedMonitor() function in android::inputdispatcher::TouchedMonitor
31 struct TouchedMonitor { struct36 explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset); argument
42 std::vector<TouchedMonitor> gestureMonitors;51 void addGestureMonitors(const std::vector<TouchedMonitor>& monitors);
89 void TouchState::addGestureMonitors(const std::vector<TouchedMonitor>& newMonitors) { in addGestureMonitors()
334 std::vector<TouchedMonitor> findTouchedGestureMonitorsLocked(338 std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset = 0,
533 std::vector<TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked( in findTouchedGestureMonitorsLocked()535 std::vector<TouchedMonitor> touchedMonitors; in findTouchedGestureMonitorsLocked()549 std::vector<TouchedMonitor>& outTouchedMonitors, in addGestureMonitors()1324 std::vector<TouchedMonitor> newGestureMonitors = isDown in findTouchedWindowTargetsLocked()1326 : std::vector<TouchedMonitor>{}; in findTouchedWindowTargetsLocked()1566 for (const TouchedMonitor& touchedMonitor : mTempTouchState.gestureMonitors) { in findTouchedWindowTargetsLocked()3975 for (const TouchedMonitor& touchedMonitor : state.gestureMonitors) { in pilferPointers()