/frameworks/base/tests/JankBench/app/src/main/java/com/android/benchmark/registry/ |
D | BenchmarkCategory.java | 28 @IntDef({BenchmarkCategory.GENERIC, BenchmarkCategory.UI, BenchmarkCategory.COMPUTE}) 31 int UI = 1; field
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D | BenchmarkRegistry.java | 101 case BenchmarkCategory.UI: in getCategory() 102 return BenchmarkCategory.UI; in getCategory() 195 case BenchmarkCategory.UI: in getCategoryString()
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/frameworks/base/samples/training/network-usage/ |
D | README.txt | 8 …s the XML feed, combines feed elements with HTML markup, and displays the resulting HTML in the UI. 10 -- Lets users control their network data usage through a settings UI. Users can choose to fetch the…
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/frameworks/base/packages/SystemUI/ |
D | README.md | 5 SystemUI is a persistent process that provides UI for the system but outside 115 This shows the UI for the status bar and the notification shade it contains. 116 It also contains a significant amount of other UI that interacts with these 134 Shows UI for keyboard shortcuts (triggered by keyboard shortcut). 142 Dispatches shortcut to System UI components. 167 Biometric UI.
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/frameworks/base/tests/FlickerTests/ |
D | README.md | 4 Detect *flicker* — any discontinuous, or unpredictable behavior seen during UI transitions th… 7 The library builds and runs UI transitions, captures Winscope traces and exposes common assertions … 27 // Open the app and wait for UI to be idle 100 …it tests. `platform_testing/tests/flicker` uses the library to test common UI transitions. Run `at…
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/frameworks/av/apex/ |
D | com.android.media.swcodec.x509.pem | 23 8Y/UI+Glg6G0x/k04WaRG0DPLLjlJ1F0LM1/IReBSgXcYAL0CAgPycf/rGPOgMFm
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/frameworks/base/core/proto/ |
D | OWNERS | 11 # Settings UI
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/frameworks/base/libs/usb/tests/AccessoryChat/ |
D | README.txt | 3 AccessoryChat - A Java app with a chat-like UI that sends and receives strings
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/frameworks/base/tests/RemoteDisplayProvider/ |
D | README | 11 To exercise the provider, use System UI features for connecting to
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/frameworks/base/ |
D | ApiDocs.bp | 247 " -samplegroup UI " + 281 " -samplegroup UI " + 311 " -samplegroup UI " + 422 " -samplegroup UI " +
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/frameworks/base/data/sounds/ |
D | README.txt | 6 For UI sound effects,
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/frameworks/base/core/proto/android/stats/connectivity/ |
D | tethering.proto | 93 // System UI.
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/frameworks/base/core/proto/android/service/ |
D | graphicsstats.proto | 72 // Number of "slow UI thread" events.
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/frameworks/base/libs/hwui/protos/ |
D | graphicsstats.proto | 65 // Number of "slow UI thread" events.
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/frameworks/base/core/proto/android/telecomm/ |
D | enums.proto | 100 * to the InCall UI for calls where disconnection has been initiated by the user but the 115 * Indicates that an incoming call has been answered by the in-call UI, but Telephony hasn't yet
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/frameworks/base/packages/SystemUI/docs/ |
D | physics-animation-testing.md | 4 …lity will not be affected - animations might just look a bit off until the UI elements settle to t…
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D | clock-plugins.md | 11 modify the UI of AOD.
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D | demo_mode.md | 1 # Demo Mode for the Android System UI
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/frameworks/base/proto/src/metrics_constants/ |
D | metrics_constants.proto | 22 // Wrapper for System UI log events 1443 // OPEN: Settings > System UI Tuner 1448 // OPEN: Settings > System UI Tuner > Quick Settings 1453 // OPEN: Settings > System UI Tuner > Demo mode 1458 // ACTION: Settings > System UI Tuner > Quick Settings > Move tile 1464 // ACTION: Settings > System UI Tuner > Quick Settings > Add tile 1470 // ACTION: Settings > System UI Tuner > Quick Settings > Remove tile 1476 // ACTION: Settings > System UI Tuner > Status bar > Enable icon 1482 // ACTION: Settings > System UI Tuner > Status bar > Disable icon 1488 // ACTION: Settings > System UI Tuner > Demo mode > Enable demo mode [all …]
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/frameworks/base/tools/aapt2/ |
D | Configuration.proto | 173 // Which type of UI mode the device is in (television, car, etc.).
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/frameworks/compile/libbcc/bcinfo/BitReader_2_7/ |
D | BitcodeReader.cpp | 663 auto UI = Placeholder->user_begin(); in ResolveConstantForwardRefs() local 664 User *U = *UI; in ResolveConstantForwardRefs() 669 UI.getUse().set(RealVal); in ResolveConstantForwardRefs() 3342 for (auto UI = I->first->user_begin(), UE = I->first->user_end(); in materialize() local 3343 UI != UE;) { in materialize() 3344 if (CallInst* CI = dyn_cast<CallInst>(*UI++)) in materialize() 3394 for (auto UI = I->first->user_begin(), UE = I->first->user_end(); in materializeModule() local 3395 UI != UE;) { in materializeModule() 3396 if (CallInst* CI = dyn_cast<CallInst>(*UI++)) in materializeModule()
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/frameworks/native/cmds/flatland/ |
D | README.txt | 1 Flatland is a benchmark for measuring GPU performance in various 2D UI
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/frameworks/base/core/proto/android/app/ |
D | enums.proto | 55 // Process is a persistent system process and is doing UI.
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/frameworks/compile/libbcc/bcinfo/BitReader_3_0/ |
D | BitcodeReader.cpp | 938 auto UI = Placeholder->user_begin(); in ResolveConstantForwardRefs() local 939 User *U = *UI; in ResolveConstantForwardRefs() 944 UI.getUse().set(RealVal); in ResolveConstantForwardRefs() 3681 for (auto UI = I->first->user_begin(), UE = I->first->user_end(); in materialize() local 3682 UI != UE;) { in materialize() 3683 if (CallInst* CI = dyn_cast<CallInst>(*UI++)) in materialize() 3733 for (auto UI = I->first->user_begin(), UE = I->first->user_end(); in materializeModule() local 3734 UI != UE;) { in materializeModule() 3735 if (CallInst* CI = dyn_cast<CallInst>(*UI++)) in materializeModule()
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/frameworks/base/core/java/android/provider/ |
D | Contacts.java | 2077 public static final class UI { class in Contacts.Intents 2082 public UI() { in UI() method in Contacts.Intents.UI
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