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Searched refs:UI (Results 1 – 25 of 32) sorted by relevance

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/frameworks/base/tests/JankBench/app/src/main/java/com/android/benchmark/registry/
DBenchmarkCategory.java28 @IntDef({BenchmarkCategory.GENERIC, BenchmarkCategory.UI, BenchmarkCategory.COMPUTE})
31 int UI = 1; field
DBenchmarkRegistry.java101 case BenchmarkCategory.UI: in getCategory()
102 return BenchmarkCategory.UI; in getCategory()
195 case BenchmarkCategory.UI: in getCategoryString()
/frameworks/base/samples/training/network-usage/
DREADME.txt8 …s the XML feed, combines feed elements with HTML markup, and displays the resulting HTML in the UI.
10 -- Lets users control their network data usage through a settings UI. Users can choose to fetch the…
/frameworks/base/packages/SystemUI/
DREADME.md5 SystemUI is a persistent process that provides UI for the system but outside
115 This shows the UI for the status bar and the notification shade it contains.
116 It also contains a significant amount of other UI that interacts with these
134 Shows UI for keyboard shortcuts (triggered by keyboard shortcut).
142 Dispatches shortcut to System UI components.
167 Biometric UI.
/frameworks/base/tests/FlickerTests/
DREADME.md4 Detect *flicker* — any discontinuous, or unpredictable behavior seen during UI transitions th…
7 The library builds and runs UI transitions, captures Winscope traces and exposes common assertions …
27 // Open the app and wait for UI to be idle
100 …it tests. `platform_testing/tests/flicker` uses the library to test common UI transitions. Run `at…
/frameworks/av/apex/
Dcom.android.media.swcodec.x509.pem23 8Y/UI+Glg6G0x/k04WaRG0DPLLjlJ1F0LM1/IReBSgXcYAL0CAgPycf/rGPOgMFm
/frameworks/base/core/proto/
DOWNERS11 # Settings UI
/frameworks/base/libs/usb/tests/AccessoryChat/
DREADME.txt3 AccessoryChat - A Java app with a chat-like UI that sends and receives strings
/frameworks/base/tests/RemoteDisplayProvider/
DREADME11 To exercise the provider, use System UI features for connecting to
/frameworks/base/
DApiDocs.bp247 " -samplegroup UI " +
281 " -samplegroup UI " +
311 " -samplegroup UI " +
422 " -samplegroup UI " +
/frameworks/base/data/sounds/
DREADME.txt6 For UI sound effects,
/frameworks/base/core/proto/android/stats/connectivity/
Dtethering.proto93 // System UI.
/frameworks/base/core/proto/android/service/
Dgraphicsstats.proto72 // Number of "slow UI thread" events.
/frameworks/base/libs/hwui/protos/
Dgraphicsstats.proto65 // Number of "slow UI thread" events.
/frameworks/base/core/proto/android/telecomm/
Denums.proto100 * to the InCall UI for calls where disconnection has been initiated by the user but the
115 * Indicates that an incoming call has been answered by the in-call UI, but Telephony hasn't yet
/frameworks/base/packages/SystemUI/docs/
Dphysics-animation-testing.md4 …lity will not be affected - animations might just look a bit off until the UI elements settle to t…
Dclock-plugins.md11 modify the UI of AOD.
Ddemo_mode.md1 # Demo Mode for the Android System UI
/frameworks/base/proto/src/metrics_constants/
Dmetrics_constants.proto22 // Wrapper for System UI log events
1443 // OPEN: Settings > System UI Tuner
1448 // OPEN: Settings > System UI Tuner > Quick Settings
1453 // OPEN: Settings > System UI Tuner > Demo mode
1458 // ACTION: Settings > System UI Tuner > Quick Settings > Move tile
1464 // ACTION: Settings > System UI Tuner > Quick Settings > Add tile
1470 // ACTION: Settings > System UI Tuner > Quick Settings > Remove tile
1476 // ACTION: Settings > System UI Tuner > Status bar > Enable icon
1482 // ACTION: Settings > System UI Tuner > Status bar > Disable icon
1488 // ACTION: Settings > System UI Tuner > Demo mode > Enable demo mode
[all …]
/frameworks/base/tools/aapt2/
DConfiguration.proto173 // Which type of UI mode the device is in (television, car, etc.).
/frameworks/compile/libbcc/bcinfo/BitReader_2_7/
DBitcodeReader.cpp663 auto UI = Placeholder->user_begin(); in ResolveConstantForwardRefs() local
664 User *U = *UI; in ResolveConstantForwardRefs()
669 UI.getUse().set(RealVal); in ResolveConstantForwardRefs()
3342 for (auto UI = I->first->user_begin(), UE = I->first->user_end(); in materialize() local
3343 UI != UE;) { in materialize()
3344 if (CallInst* CI = dyn_cast<CallInst>(*UI++)) in materialize()
3394 for (auto UI = I->first->user_begin(), UE = I->first->user_end(); in materializeModule() local
3395 UI != UE;) { in materializeModule()
3396 if (CallInst* CI = dyn_cast<CallInst>(*UI++)) in materializeModule()
/frameworks/native/cmds/flatland/
DREADME.txt1 Flatland is a benchmark for measuring GPU performance in various 2D UI
/frameworks/base/core/proto/android/app/
Denums.proto55 // Process is a persistent system process and is doing UI.
/frameworks/compile/libbcc/bcinfo/BitReader_3_0/
DBitcodeReader.cpp938 auto UI = Placeholder->user_begin(); in ResolveConstantForwardRefs() local
939 User *U = *UI; in ResolveConstantForwardRefs()
944 UI.getUse().set(RealVal); in ResolveConstantForwardRefs()
3681 for (auto UI = I->first->user_begin(), UE = I->first->user_end(); in materialize() local
3682 UI != UE;) { in materialize()
3683 if (CallInst* CI = dyn_cast<CallInst>(*UI++)) in materialize()
3733 for (auto UI = I->first->user_begin(), UE = I->first->user_end(); in materializeModule() local
3734 UI != UE;) { in materializeModule()
3735 if (CallInst* CI = dyn_cast<CallInst>(*UI++)) in materializeModule()
/frameworks/base/core/java/android/provider/
DContacts.java2077 public static final class UI { class in Contacts.Intents
2082 public UI() { in UI() method in Contacts.Intents.UI

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