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Searched refs:USE_HIGH_PRIORITY_CONTEXT (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h65 USE_HIGH_PRIORITY_CONTEXT = 1 << 1, // Use high priority context enumerator
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp250 (featureFlags & RenderEngine::USE_HIGH_PRIORITY_CONTEXT); in create()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp631 renderengine::RenderEngine::USE_HIGH_PRIORITY_CONTEXT : 0); in init()