Searched refs:ZOOM_RATIO_MULTIPLIER (Results 1 – 1 of 1) sorted by relevance
231 private static final int ZOOM_RATIO_MULTIPLIER = 100; field in ParameterUtils669 float shrinkRatio = ZOOM_RATIO_MULTIPLIER * 1.0f / zoom; // normalize to 1.0 and smaller in getAvailableCropRectangles()706 float zoomRatio = zoom * 1.0f / ZOOM_RATIO_MULTIPLIER; // normalize to 1.0 and smaller in getMaxZoomRatio()