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Searched refs:_C2BlockFactory (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/codec2/hidl/1.0/utils/
DClientBlockHelper.cpp144 return _C2BlockFactory::GetBufferQueueData( in getBufferQueueAssignment()
145 _C2BlockFactory::GetGraphicBlockPoolData(block), in getBufferQueueAssignment()
187 !_C2BlockFactory::BeginAttachBlockToBufferQueue(data)) { in configure()
198 _C2BlockFactory::EndAttachBlockToBufferQueue( in configure()
220 _C2BlockFactory::GetGraphicBlockPoolData(block); in registerBuffer()
234 if (!_C2BlockFactory::GetBufferQueueData( in registerBuffer()
245 _C2BlockFactory::HoldBlockFromBufferQueue(data, mOwner, getHgbp(mIgbp)); in registerBuffer()
Dtypes.cpp730 if (!_C2BlockFactory::GetBufferPoolData(blockPoolData, &bpData) in addBaseBlock()
744 if (_C2BlockFactory::GetBufferQueueData( in addBaseBlock()
785 _C2BlockFactory::GetLinearBlockPoolData(s); in objcpy()
817 _C2BlockFactory::GetGraphicBlockPoolData(s); in objcpy()
1384 d->linear = _C2BlockFactory::CreateLinearBlock(sC2Handle); in objcpy()
1390 d->graphic = _C2BlockFactory::CreateGraphicBlock(sC2Handle); in objcpy()
1426 d->linear = _C2BlockFactory::CreateLinearBlock(cHandle, bpData); in objcpy()
1432 d->graphic = _C2BlockFactory::CreateGraphicBlock(cHandle, bpData); in objcpy()
1790 _C2BlockFactory::GetGraphicBlockPoolData(block); in beginTransferBufferQueueBlock()
1791 if (data && _C2BlockFactory::GetBufferQueueData(data)) { in beginTransferBufferQueueBlock()
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DInputSurfaceConnection.cpp207 _C2BlockFactory::CreateGraphicBlock(alloc); in submitBuffer()
/frameworks/av/media/codec2/vndk/platform/
DC2BqBuffer.cpp94 bool _C2BlockFactory::GetBufferQueueData( in GetBufferQueueData()
115 bool _C2BlockFactory::HoldBlockFromBufferQueue( in HoldBlockFromBufferQueue()
134 bool _C2BlockFactory::BeginTransferBlockToClient( in BeginTransferBlockToClient()
143 bool _C2BlockFactory::EndTransferBlockToClient( in EndTransferBlockToClient()
156 bool _C2BlockFactory::BeginAttachBlockToBufferQueue( in BeginAttachBlockToBufferQueue()
173 bool _C2BlockFactory::EndAttachBlockToBufferQueue( in EndAttachBlockToBufferQueue()
201 bool _C2BlockFactory::DisplayBlockToBufferQueue( in DisplayBlockToBufferQueue()
220 std::shared_ptr<C2GraphicBlock> _C2BlockFactory::CreateGraphicBlock( in CreateGraphicBlock()
248 block = _C2BlockFactory::CreateGraphicBlock(alloc, poolData); in CreateGraphicBlock()
250 block = _C2BlockFactory::CreateGraphicBlock(alloc); in CreateGraphicBlock()
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/frameworks/av/media/codec2/vndk/
DC2Buffer.cpp342 *block = _C2BlockFactory::CreateLinearBlock(alloc); in fetchLinearBlock()
365 bool _C2BlockFactory::GetBufferPoolData( in GetBufferPoolData()
377 std::shared_ptr<C2LinearBlock> _C2BlockFactory::CreateLinearBlock( in CreateLinearBlock()
385 std::shared_ptr<_C2BlockPoolData> _C2BlockFactory::GetLinearBlockPoolData( in GetLinearBlockPoolData()
393 std::shared_ptr<C2LinearBlock> _C2BlockFactory::CreateLinearBlock( in CreateLinearBlock()
402 std::shared_ptr<C2LinearBlock> block = _C2BlockFactory::CreateLinearBlock(alloc); in CreateLinearBlock()
409 std::shared_ptr<C2LinearBlock> _C2BlockFactory::CreateLinearBlock( in CreateLinearBlock()
422 _C2BlockFactory::CreateLinearBlock(alloc, poolData); in CreateLinearBlock()
679 *block = _C2BlockFactory::CreateLinearBlock(alloc, poolData, 0, capacity); in fetchLinearBlock()
713 *block = _C2BlockFactory::CreateGraphicBlock( in fetchGraphicBlock()
[all …]
/frameworks/av/media/codec2/core/include/
DC2Buffer.h1012 friend struct _C2BlockFactory;
1056 friend struct _C2BlockFactory;
1098 friend struct _C2BlockFactory;
1139 friend struct _C2BlockFactory;
1171 friend struct _C2BlockFactory;
1829 friend struct _C2BlockFactory;
1884 friend struct _C2BlockFactory;
1925 friend struct _C2BlockFactory;
1957 friend struct _C2BlockFactory;
/frameworks/av/media/codec2/vndk/internal/
DC2BlockInternal.h60 struct _C2BlockFactory { struct
/frameworks/av/media/codec2/sfplugin/
DC2OMXNode.cpp370 block = _C2BlockFactory::CreateGraphicBlock(alloc); in emptyBuffer()
DCodec2Buffer.cpp591 std::shared_ptr<C2GraphicBlock> block = _C2BlockFactory::CreateGraphicBlock(alloc); in asC2Buffer()