Searched refs:accel (Results 1 – 3 of 3) sorted by relevance
362 float[] accel = new float[3]; in doPhysics() local363 accel[0] = totalForce[0]/mass; in doPhysics()364 accel[1] = totalForce[1]/mass; in doPhysics()365 accel[2] = totalForce[2]/mass; in doPhysics()368 mVel[0] = mVel[0] + accel[0]*deltaT; in doPhysics()369 mVel[1] = mVel[1] + accel[1]*deltaT; in doPhysics()370 mVel[2] = mVel[2] + accel[2]*deltaT; in doPhysics()
411 uint32_t accel = flags & EFFECT_FLAG_HW_ACC_MASK; in effectFlagsToString() local412 if (accel) { in effectFlagsToString()414 switch (accel) { in effectFlagsToString()
5904 float accel = 1; in process() local5910 accel = mX.acceleration; in process()5918 accel = mY.acceleration; in process()5925 int accelMovement = (int)(movement * accel); in process()5928 + " accel=" + accel); in process()