Searched refs:acquired_buffers_ (Results 1 – 2 of 2) sorted by relevance
377 if (acquired_buffers_.IsFull()) { in DequeueBuffersLocked()381 acquired_buffers_.PopBack(); in DequeueBuffersLocked()384 acquired_buffers_.Append( in DequeueBuffersLocked()393 if (acquired_buffers_.IsEmpty()) { in AcquireCurrentBuffer()399 AcquiredBuffer buffer = std::move(acquired_buffers_.Front()); in AcquireCurrentBuffer()400 acquired_buffers_.PopFront(); in AcquireCurrentBuffer()417 while (!acquired_buffers_.IsEmpty() && in AcquireNewestAvailableBuffer()418 acquired_buffers_.Front().IsAvailable()) { in AcquireNewestAvailableBuffer()424 buffer = std::move(acquired_buffers_.Front()); in AcquireNewestAvailableBuffer()425 acquired_buffers_.PopFront(); in AcquireNewestAvailableBuffer()[all …]
144 acquired_buffers_(kMaxPostedBuffers), in DirectDisplaySurface()177 RingBuffer<AcquiredBuffer> acquired_buffers_; variable