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Searched refs:acr (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DReorderBarrierDrawables.cpp58 SkAutoCanvasRestore acr(canvas, true); in onDraw() local
110 SkAutoCanvasRestore acr(canvas, true); in onDraw() local
165 SkAutoCanvasRestore acr(canvas, true); in drawShadow() local
DSkiaPipeline.cpp388 SkAutoCanvasRestore acr(canvas, true); in renderFrameImpl() local
396 SkAutoCanvasRestore acr(canvas, true); in renderFrameImpl() local
409 SkAutoCanvasRestore acr(canvas, true); in renderFrameImpl() local
417 SkAutoCanvasRestore acr(canvas, true); in renderFrameImpl() local
424 SkAutoCanvasRestore acr(canvas, true); in renderFrameImpl() local
DRenderNodeDrawable.cpp62 SkAutoCanvasRestore acr(canvas, true); in drawBackwardsProjectedNodes() local
150 SkAutoCanvasRestore acr(canvas, true); in forceDraw() local
158 acr.restore(); // draw projected children using parent matrix in forceDraw()
DGLFunctorDrawable.cpp216 SkAutoCanvasRestore acr(canvas, true); in onDraw() local
DSkiaRecordingCanvas.cpp200 SkAutoCanvasRestore acr(&mRecorder, true); in drawBitmap() local
/frameworks/base/libs/hwui/hwui/
DAnimatedImageDrawable.cpp131 SkAutoCanvasRestore acr(canvas, false); in onDraw() local
208 SkAutoCanvasRestore acr(canvas, false); in drawStaging() local
/frameworks/base/libs/hwui/
DSkiaCanvas.cpp553 SkAutoCanvasRestore acr(mCanvas, true); in drawBitmap() local
DRecordingCanvas.cpp704 SkAutoCanvasRestore acr(canvas, false); in draw() local