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Searched refs:addFrameCompleteListener (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DDrawFrameTask.cpp95 mContext->addFrameCompleteListener(std::move(mFrameCompleteCallback)); in run()
DCanvasContext.h183 void addFrameCompleteListener(std::function<void(int64_t)>&& func) { in addFrameCompleteListener() function