Searched refs:allocateSourceBuffer (Results 1 – 1 of 1) sorted by relevance
55 static sp<GraphicBuffer> allocateSourceBuffer(uint32_t width, uint32_t height) { in allocateSourceBuffer() function270 sp<GraphicBuffer> buf = RenderEngineTest::allocateSourceBuffer(1, 1); in fillColor()622 sp<GraphicBuffer> buf = allocateSourceBuffer(2, 2); in fillRedBufferTextureTransform()671 sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1); in fillRedBufferWithPremultiplyAlpha()710 sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1); in fillRedBufferWithoutPremultiplyAlpha()1023 sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1); in TEST_F()1055 sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1); in TEST_F()