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Searched refs:allocateStore (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
DBufferObjectManager.h63 int allocateStore(gl::buffer_t* bo, GLsizeiptr size, GLenum usage);
DBufferObjectManager.cpp69 int EGLBufferObjectManager::allocateStore(buffer_t* bo, in allocateStore() function in android::EGLBufferObjectManager
Darray.cpp1497 if (c->bufferObjectManager->allocateStore(edit_bo, size, usage) != 0) { in glBufferData()