Searched refs:ambientAlpha (Results 1 – 2 of 2) sorted by relevance
142 float ambientAlpha = (SkiaPipeline::getAmbientShadowAlpha() / 255.f) * casterAlpha; in drawShadow() local206 SkColor ambientColor = multiplyAlpha(casterProperties.getAmbientShadowColor(), ambientAlpha); in drawShadow()
600 int ambientAlpha, int keyAlpha, Canvas out) { in recreateIcon() argument606 mDrawPaint.setAlpha(ambientAlpha); in recreateIcon()