Searched refs:appendVD (Results 1 – 3 of 3) sorted by relevance
54 skiaDL->appendVD(nullptr); in TEST()114 skiaDL.appendVD(&vectorDrawable); in TEST()160 skiaDL.appendVD(&cleanVD); in RENDERTHREAD_SKIA_PIPELINE_TEST()173 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_SKIA_PIPELINE_TEST()231 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_SKIA_PIPELINE_TEST()255 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_SKIA_PIPELINE_TEST()275 skiaDL.appendVD(&dirtyVD, translate); in RENDERTHREAD_SKIA_PIPELINE_TEST()297 skiaDL.appendVD(&dirtyVD, translate); in RENDERTHREAD_SKIA_PIPELINE_TEST()319 skiaDL.appendVD(&dirtyVD, rotate); in RENDERTHREAD_SKIA_PIPELINE_TEST()335 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_SKIA_PIPELINE_TEST()[all …]
157 void appendVD(VectorDrawableRoot* r) { in appendVD() function158 appendVD(r, SkMatrix::I()); in appendVD()161 void appendVD(VectorDrawableRoot* r, const SkMatrix& mat) { in appendVD() function
157 mDisplayList->appendVD(tree, mat); in drawVectorDrawable()