Searched refs:bBassEnabled (Results 1 – 3 of 3) sorted by relevance
67 bool bBassEnabled; /* Flag for Bass */ member
249 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in EffectCreate()838 bool bbEnabled = pContext->pBundledContext->bBassEnabled == LVM_TRUE; in LvmEffect_limitLevel()2974 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_setConfig()2984 pContext->pBundledContext->bBassEnabled = LVM_TRUE; in Effect_setConfig()3035 if (pContext->pBundledContext->bBassEnabled == LVM_FALSE) { in Effect_setConfig()3039 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in Effect_setConfig()3167 if ((pContext->pBundledContext->bBassEnabled == LVM_FALSE)&& in Effect_process()3641 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_command()3654 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_command()
456 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in lvmCreate()