Searched refs:bBundledEffectsEnabled (Results 1 – 2 of 2) sorted by relevance
112 bool bBundledEffectsEnabled; member
235 if(GlobalSessionMemory[sessionNo].bBundledEffectsEnabled == LVM_FALSE){ in EffectCreate()239 GlobalSessionMemory[sessionNo].bBundledEffectsEnabled = LVM_TRUE; in EffectCreate()344 GlobalSessionMemory[sessionNo].bBundledEffectsEnabled = LVM_FALSE; in EffectCreate()433 pSessionContext->bBundledEffectsEnabled = LVM_FALSE; in EffectRelease()483 GlobalSessionMemory[i].bBundledEffectsEnabled = LVM_FALSE; in LvmGlobalBundle_init()