Searched refs:bEqualizerInstantiated (Results 1 – 2 of 2) sorted by relevance
114 bool bEqualizerInstantiated; member
321 pSessionContext->bEqualizerInstantiated = LVM_TRUE; in EffectCreate()392 pSessionContext->bEqualizerInstantiated =LVM_FALSE; in EffectRelease()418 (pSessionContext->bEqualizerInstantiated ==LVM_FALSE) && in EffectRelease()485 GlobalSessionMemory[i].bEqualizerInstantiated = LVM_FALSE; in LvmGlobalBundle_init()