Searched refs:bMuteEnabled (Results 1 – 3 of 3) sorted by relevance
86 bool bMuteEnabled; /* Must store as mute = -96dB level */ member
269 pContext->pBundledContext->bMuteEnabled = LVM_FALSE; in EffectCreate()1776 if (pContext->pBundledContext->bMuteEnabled == LVM_TRUE) { in Effect_setConfig()1799 if (pContext->pBundledContext->bMuteEnabled == LVM_TRUE) { in Effect_setConfig()1821 pContext->pBundledContext->bMuteEnabled = mute; in Effect_setConfig()1824 if(pContext->pBundledContext->bMuteEnabled == LVM_TRUE){ in Effect_setConfig()1850 if((pContext->pBundledContext->bMuteEnabled == LVM_FALSE)|| in Effect_setConfig()1851 (pContext->pBundledContext->bMuteEnabled == LVM_TRUE)){ in Effect_setConfig()1852 *mute = pContext->pBundledContext->bMuteEnabled; in Effect_setConfig()1856 pContext->pBundledContext->bMuteEnabled); in Effect_setConfig()
477 pContext->pBundledContext->bMuteEnabled = LVM_FALSE; in lvmCreate()